Getting Started with Procedural Texturing with Substance Designer

3dex
9 ratings



An Introductory Series that teaches the fundamentals on how to get started with creating procedural materials with Substance Designer.


Details:

_Fully Narrated instructional videos with step by step instructions on how to get started with the software. No prior knowledge is expected

_Learn the basics with hands-on examples that cover the most used nodes found within Substance Designer

_Learn how materials are made by the pros in the industry

_Instructor : Anthony Carmona : https://www.artstation.com/ancarmona

_Duration : ~3 Hours


Covered Topics:

_Fundamentals behind Physically Based Rendering(PBR)

_Getting Started with Substance Designer

_Creating a material from Start to Finish

_Publishing and Exposing material parameters


+Bonus:

_Lighting and material rendering and presentation using Marmoset Toolbag


(This tutorial can be followed with Substance Designer 2020 and above. Other versions may still be used to follow along, but not below Substance Designer 2019)


Personal License: All videos and files associated with this course are for educational purposes only. Commercial use of any of the files granted through this course is not permitted. Videos and files may not be shared or sold in any form online or otherwise. 


Studio License: Studios with 5 or more employees. All videos and files associated with this course are for educational purposes only. Commercial use of any of the files granted through this course is not permitted. Videos and files may not be shared or sold in any form online or otherwise. 

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Detailed Table of Contents:

_Tutorial Files Folder

_001_Physically Based Rendering Theory(0:14:00)

_002_Roughness/Metallic vs Specular/Gloss (0:00:40)

_003_Getting Started - Making a Bolt(0:33:00)

_004_Creating a Metal Sheet (1:10:00)

_005_Adding Color and Roughness(0:40:00)

_006_Exposing Materials and Parameters(0:20:00)

_007_Lighting and Presentation (0:17:00)



Contact support@3dex.net for questions




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